Welcome to the laboratory!

Your mission is to create chemical compounds in this exciting experimental environment. Some of these compounds may look familiar, but we need your skills urgently, so let's get to work.

In this game, "Periodic Cards," you'll embark on a solo card game learning journey, exploring the fascinating world of the periodic table and its influence on the compounds that surround us. To progress, carefully choose the elements from the cards that you need and discard those that are not relevant to your experiments.

The primary purpose of "Periodic Cards" is to provide players with a simple and enjoyable way to learn important scientific concepts, with the hope of sparking their interest and motivation in these subjects. Let the scientific fun begin!


1st Place Latam Finalist Game Jam Plus 23/24


Based on research such as:

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7818537/

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorFalex2000
GenrePuzzle, Card Game
Tags2D, Casual, cience

Download

Download
PeriodicCards_JamVersion.rar 38 MB
Download
PeriodicCards_2.0.zip 44 MB
Download
PeriodicCardsV2.5.zip 44 MB

Comments

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First of all, this game I wish I had this when I was studying chemistry in school XD

The Good:
* The minimalist art helps a lot to give character to this game. It makes the gameplay of the Periodic Table system easier visually because of its simple art style. 

* The core idea of it is very new in my eyes. It is a fresh casual game that does not give me any stress but rather helps me to learn while playing. 

* The music and SFX are all on point. It helps the game to be more lovely.

* I love the trivia or the chemical descriptions showing in the game.

* The game is well-polished.

The Bad (actually, things that can be improved):
* Add a simple description for the effect cards. Or maybe at least a card name to them so I know at the start that I know, what will be the effect of these special cards. Also, make it a lighter, more vibrant color, to show that these Special Effect cards are not the typical periodic table cards but have effects that can change the path of your gameplay experience.

* There is a time that I just keep on throwing my cards to get the card I need. It burns a lot of time for me. It is not skill-related but luck-related. Somehow it causes a little stress to me because I don't have anything to do just throw cards and believe in the heart of the cards (yugioh meme XD). I have suggestions for this down below.

* It is kind of annoying when I accidentally drop cards and now they will combine and create a new element but I don't need that. Sadly, I don't have any way to separate them even if it is accidentally. For me, it is kind of a heavily punishable feature too, especially for this time-based game. 

My suggestions:
* If your plan is just to make this game just a casual game, I respect that. But if you want to add more possibilities for this game, add a progression system. Maybe level-based or a story. I even think you can add a roguelike system to this game. Make the card-building progression-based so it will now be a deck-building game. It will help players to be more strategic in every move they make. 

* Instead of throwing a single card to spawn a new single card. Maybe you want to consider adding a shuffle system. Or replace my whole hand with a new set of cards. This will help me to think more than base it on my luck. For example, I have very good cards in my hand but I don't need them all for now, I can't progress to the game if I do not get this specific card. So what will I do, should I gamble all my hand cards or should I maybe just combine cards so it can open a new slot in my hand? 

* You can also consider adding a card effect to the game based on the card that I combined. Here are some crazy ideas. like for example, I can combine cards to create Chlorine, then I can use that Chlorine to melt some cards because Chlronine can be used to melt some stuff, or I can combine cards to create Einsteinium and then Einstein will spawn in the game to freeze the time haha or I can create an element that can create a bomb that will clear the whole board haha. Sorry, my game design hunger is going crazy for this game. XD

Overall, this game is a very bright game idea that has a huge potential not just for players who want to chill but also for students to help them study Chemistry in a fun way.

Looking forward for your game! See you in Brazil :)